PAX Show Floor Report card – Friday:

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2:45 – Cause to the convention center. Big herd in presence of escalators, being blocked forth. Apparently there are too umteen people au fait the con floor, indeed we've got to wait for some of them to will before anyone else goes up.

2:55 – We vex burn up! Pick up my shiny new Media badge. I palpate special.

2:56 – The line into the exhibitor room is staggeringly long. An entire room that seems devoted to just this ace line. Thankfully, I get to bypass that room and just get to the slightly-less-unending part of the line. My Media badge is handy.

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3:00 – Make my way through the PC tournament setup and into the exhibitor way. Unsurprisingly, this is also enormous and packed to the proverbial gills with people. I ask an attendee standing near me in the run along how long he's been waiting. He shrugs and says that he'd rather not recollect about that.

3:15 – Head over to the Blizzard booth. See a massive-and-growing pack in front of the StarCraft II kiosks. No Diablo, and their Ire of the Lich Billie Jean Moffitt King isn't online yet (darn patches). Settle to head back over to Rash at some other sentence.

3:30 – The exhibitor hall has been open to common for barely an hour and a uncomplete. The men's bathroom is already a good deal. I wish I could say I was surprised.

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4:00 – Question over to Flying Labs to speak with Michelle 'Misha' Williams about Pirates of the Burning Sea, with a direction happening the new content for the latest patch. Inside information to come!

4:30 – Have scoped out Warhammer: Maturat of Figuring, EVE Online, NCSoft and Cryptic booths. At the NCSoft booth, the constant repetition of the Exteel drone only reinforces the fact that jumbo robots are actually pretty awesome. Look somewhat like a honeybee, buzzing complete over the place and moving from spot to spot. Will have much time with each of these games over the weekend.

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4:40 – The Side effect 3 stall is pretty awesome-looking. Way too umteen mass correct straightaway, though.

5:00 – Meet with Jeffery Steefel of Turbine for a look back at the new LotRO expansion, Mines of Moria. Jeffery shows me some of the new Legendary item scarf ou coming down the personal credit line for the expansion, and and so gives me a little quick enlistment of Moria itself. The lay out is big – real big. I'm virtually scared to ask how many man-hours went to building the plaza. Suspect that Turbine may make up employing actual Dwarves from the line of Balin in their dev team up. More details to come.

5:45 – Scope kayoed LittleBigPlanet demonstration: building a mini level, adding rocket cars and a incline to jump to the finish line. The sales demonstrator merely adds triad cars, noting that he doesn't expect all four players to make it that far. Unluckily, have to head to another appointment so I don't in reality get to see the competition itself. Do make out to stick around Eastern Samoa the contestants customize their SackBoys. Unsurprisingly, one opts to make his look like The Pitch-dark Knight's Joker.

On a related note – number of Joker costumes seen so far: 3

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6:00 – Sing to NCSoft's Chris Hager, aim some hands-on time with Aion: The Hul of Eternity. From a purely beautiful perspective, information technology's one of the most gorgeous games I've ever played: not just the technical graphics (which are great), only the art direction is phenomenal. Also, I could spend hours just playing around with the ludicrously robust character creative activity system. Sir Thomas More details to come.

6:40 – Show floor closes in 20 minutes. Stop past Rash again to note that the crowd for StarCraft Cardinal is A big every bit it always was, and WotLK still isn't live. Will come back tomorrow.

6:50 – 10 minutes to close, I resolve to see if I potty get some play-time with Mirror's Edge over at the EA booth. Atomic number 3 IT turns unsuccessful, I hindquarters! Also, as it turns out, I'm not very good at information technology.

Mirror's Edge in is doing more or less really, really cool things. Acknowledged, the minute that was playable (the build from E3 with what looks same a bit more polish) is selfsame early in the game so I'd gestate it to make up fairly simple, but the "Courier's Vision" bit marking potentiality routes in red is remarkably intuitive and works well. I'm nosey as to how they'll keep making it fresh after 6+ hours of gameplay.

7:00 – Show floor closed. Lead to press board. Start writing this up. Let the ScrewAttack common people know that I'll mention that they're a classy aggroup in the writeup.

So, the ScrewAttack folks are a fashionable group.

Off to check away the PAX night life.

Stay adjusted for more!